Tuesday, 13 October 2015

Blurred Movement

Settings: ISO 100
               Shutter Speed: 1/30-1/50
               Mode: S (Nikon) 
                          TV (Canon)
               Aperture: f/3.5
Body: Nikon D5200
Lens: 18-55mm


To achieve the blurred movement look you must have a lens which is capable of zooming in and out, such as the standard 18-55mm kit lens.
Once you have the recommended settings above you then then begin with your lens zoomed as far as it can go, and once you have your subject in frame you take the picture, and at the same time zoom your lens in towards your subject.
Some results should look like the examples taken below.









Frozen Movement

Camera Settings
ISO 100
Aperture f/9
Shutter Speed 1/60

Body: Nikon D5200
Lens: 18-55mm

To achieve a photo in which your subject looks frozen in a blurry background you have to adjust the camera settings. Having a low shutter speed such as 1/60 you allow the shutter to open for a significant amount of time thus creating a blur in movement, and this blur will happen to the background when you are tracking your subject. However by having a long shutter exposure a lot of light will be let in, and this is why we change the aperture to f/9 as this reduces the amount of light that is let into the lens.
To achieve frozen movement your subject must be moving, below are examples taken by are road and the subjects are vehicles.

















Tuesday, 9 June 2015

Evaluation for animation

The task we were set was to create a form of animation from any of the styles that we had been studying for the past several weeks. Some of the animation styles included traditional animation, which involved hand drawing every frame for the sequence, another style was claymation, which was a combination of stopmotion and the use of clay, some famous people notable for this work are people such as Nick Park and his claymations such as Wallace & Gromit.

What my partner (Alex) and I had decided to work on was claymation, as this meant there was chances to be more creative, even if you did not have the artistic talent. What are plot was something being eaten, however we knew this was way too broad and that literally anything could be eaten in claymation. To help expand our ideas we had decided to play with some clay and create some random characters. What Alex and I realised what that complex character figures were very unstable and unable to keep a pose for long periods of time, so what we decided on was to keep characters basic, as this then meant we could do more with the figures. So when then came to to a total of four characters, a hand, a Venus fly trap, an octopus and grapes.
What I felt myself and Alex had done well was that we were able to complete the project in a such short amount of time, and that what we had produced was deemed very decent to ourselves. We had worked well together and even though we lacked artistic talent, we had managed to create the characters we had planned on.
What the other peers had commented on was that they liked that background the animation, what we did was get coloured paper and make some basic shapes, such as a tree and also used the leftover clay as background scenery. They had enjoyed the characters and its short story along with the music and the sound effects that went with it, however they did comment that some of the shots moved out of its original position, an example is when the paper for our background moved and this is seen on the animation.
A comparison to our animation is anything that Nick Park has created with the use of claymation. In comparison our animation is very amateur, when you look at ours and Shaun the Sheep, you can see a notable difference, more specifically the fluidity in the animation and the movement of the characters. In our animation, the characters felt very stiff and moved rigidly, whilst in Shaun the Sheep, the animation looks very smooth, and the transitions look unnoticeable and the characters are very flexible and move fluidly. What I had noticed was using the clay was that it lost its ability to hold poses when it became exposed to room temperature/being handled too much as this caused the clay to go much more softer.
To improve for next time I will make sure that still object, such as background are never touched, and make preventatives of it being moved. I will also make characters more quicker, as this then means I am handling the clay less and thus avoiding it becoming too soft.

Final Animation


Monday, 11 May 2015

Animation Timeline


Max Fleischer: Out of the Inkwell (1918-1929)
Was born in 1883, Vienna
Fleischer was the first to use rotoscope for animation. To simplify the process of animation, Fleischer invented rotoscoping, which involved tracing over the frames of what was recorded.

Winsor McCray: Gertie the Dinosaur (1914)
Born in 1867
The earliest animated film to feature dinosaur.
The frames were all hand drawn, including the backgrounds, which then made this a painstaking process.
McCray used the film before live audiences as an interactive act, in which McCray makes a command to Gertie, in which the animation then looks like the commands are being followed as Gertie does the command.

Pat Sullivan: Felix the Cat (1919)
Born in 1885
Each frame was hand drawn
Photographed on an animation camera on black and white film

Walt Disney: Steamboat Willie (1929)
Born in 1901
Steamboat Willie was the first animation which had synchronised audio sound effects, along with character scores.
Each frame was hand drawn
Black and white.

Oliver Postgate & Peter Firman: Bagpuss (1974)
Bagpuss uses a variation of animation techniques

  • Stop motion
  • Animation
  • Use of voiceover
  • Puppets
  • Hand drawings
The stop motion and animation are both blended with each other during some scenes, such as when Bagpuss had an inner thought. It transitions from stop motion then into animation. 

Nick Park: Creature Comforts (1989)
Born in 1958
Creature Comfort heavily uses stop motion with clay figures, this then become to be known as claymation. Creature comfort uses vox pops from the public, the audio is then cleaned and it is then animated.

Hayao Miyazaki: Spirited Away (2001)
Born in 1941
Spirited Away was a mix of computer animation and hand drawn animation. Most of the character were hand drawn. Some of the buildings in the movie were based of real life buildings in Edo-Tokyo Open Air Architectural Museum in Koganei, Tokyo, Japan.
Spirited Away became the most successful film in Japanese history $330 million worldwide.






Tuesday, 21 April 2015

Advertisement Evaluation

Project: Advertisement
Product: Soundcloud
Group: Carlo, Terence, and Jack

The task we were set for this project was to create an advertisement for any product of our choice. For our group we had then decided on doing an advertisement for the online music service Soundcloud. How we came to this decision was that we initially threw ideas of what products could make good advertisements. With that we then narrowed down our ideas on what we all agreed to and that was Soundcloud. 

To begin to create an idea of what we wanted to do about Soundcloud we had created several storyboards of how we wanted the advertisement to look like. From there we then went on to research the history of Soundcloud along with its unique selling points, from there we then presented a PowerPoint presentation to the class from what we found on our research along with a pitch of what we wanted to do for our presentation.
We had decided not to do a target audience as music was very universal and that anyone could enjoy Soundcloud. Soundcloud itself did not have any previous advertisements so instead we looked for advertisements such as Spotify, which has similar features to Soundcloud.

Filming was straightforward as all we had to do was follow the storyboard, and then this meant filming did not run into any issues. The only time we had to do any waiting was during the time lapse scene of Piccadilly Circus as I had wanted to film a large crowd along with traffic, at 10 am it was quiet so we had decided to do the other scenes and then came back to it at midday where it was more busy and I managed to get the shot I wanted.
During editing I had used a track from Soundcloud and this was the music we used for the advertisement. I decided to do some shots on the beat of the song, such as the final shots, as I felt this would be more interesting then just having regular shots with no timing. For one shot I matched the footage with the lyric of the song and that was “we need more room in the building” and the shot was Jack leaving a building.
I also had to edit the track itself as I wanted to add some form of delay, to do this I then went on to Audacity, I then selected a part of the track I wanted delayed, however after listening to the delay I felt something was missing, so I then decided to reverse the delayed section of the track.

Overall I feel that the project was well done, we had managed to stick to the majority of the storyboard, and although slight adjustments were made the initial idea was never redone. What I am proud with this advertisement was with the editing of the music along with the overall edit.
A comment from one of my peers, ‘I love the shots used in this advert, the visuals were great and everything flowed well with the music. You could improve the length of each shot as some were too long’
I could agree with that comment as I did some feel some shots were too long at times, and I could have used alternate shots.

However, I do feel that this advertisement is amateur compared to a professional advertisement, the one thing that our advert and a professional advert have in common is that they are both advertising a product, however the professional advert has a more higher production quality compared top ours, both in image quality and production value.




Soundcloud Advertisement


Storyboard


Shot 1. (over the shoulder shot)
Shot 2. (Screen capture of Soundcloud)
Shot 3. (Close up of subject, example hands, face, eyes etc.)
Shot 4. (More screen capture)
Shot 5. (Wide shot of subject in city)
Shot 6. (Close up shot of phone on Soundcloud)
Shot 7. (Another wide shot of subject in city)

Notes and Mindmap






Tuesday, 3 February 2015

Employability Skills Log - Self Management


 
ACTIVITY
 
DATE
 
DURATION               
 
BRIEF DESCRIPTION OF ACTIVITY
IMPACT ON DEVELOPMENT OF EMPLOYABILTY SKILLS
SELF - MANAGEMENT
TICK THE SKILLS YOU HAVE DEVELOPED AND SHOWN
Interview with employer 
 December 2014
 1 hour
I was given an interview to a job position I had applied for several weeks back, before the interview I had done some research about the company. I had also decided to dress in a smart attire as this was going to be an interview with a manger.  
 I dressed in a smart attire as this was an interview for a job. I made sure that I arrived 15 minutes early to make sure I had time to practice on what I was going to say when asked questions. The previous night before I did mock interview scenarios with my parents and I made sure that I spoke clearly and in a polite manner.
Accept responsibility
Appropriate assertiveness
  •  
Monitor & evaluate performance
 
Goal setting
 
Punctuality
 
  •  
Asking for help
 
Self-control
 
 
Reliability
 
 
Presentation
 
  •  
Overcome challenges
 
Reflect on learning
 
 
Take constructive feedback
 
 
Demonstrating flexibility
 
Using initiative
 
 
 
 
 
 
 
 
 
 
 
  •  

Employability Skills Blog- Team Working



 
ACTIVITY
 
DATE
 
DURATION               
 
BRIEF DESCRIPTION OF ACTIVITY
IMPACT ON DEVELOPMENT OF EMPLOYABILTY SKILLS
TEAM-WORKING
TICK THE SKILLS YOU HAVE DEVELOPED AND SHOWN
 Creating a final piece for a Unit.
 December 2014
 1 week
 The final task of the unit was to create a film piece which we then had to edit ourselves with the special effects we had learned in the previous weeks.
 In this task I had taken the role of the camera operator and I had to work with the other members of the group in deciding how certain segments of the film will go to together, this then meant a lot of communication was involved along with coming to an agreement of what we will do.
Leadership
 
  •  
Co-operation
  •  
Negotiation
 
  •  
Diplomacy
 
  •  
Working towards a common goal
  •  
Undertaking a set role within the team
 
  •  
Peer feedback
 
  •  
Constructive feedback
 
  •  
 
 
 
 
 
 
 

 
ACTIVITY
 
DATE
 
DURATION               
 
BRIEF DESCRIPTION OF ACTIVITY
IMPACT ON DEVELOPMENT OF EMPLOYABILTY SKILLS
TEAM-WORKING
TICK THE SKILLS YOU HAVE DEVELOPED AND SHOWN
 Casting actors for Film Noir project
 22/01/2015
 2 hours
 During this period my group and I had to hold auditions for actors/actresses who were interested in starring in our film noir project. I was given the task of reading lines with the actors/actresses whilst the others had filmed the audition, afterwards we came to discuss who we preferred and as a group analysed the acting capabilities who those who auditioned.
 During this process everyone in the group, including myself, worked heavily together in coming to an agreement. We had all worked together by analysing the auditions and we negotiated with other on which actors/actresses we wanted to star in our production.
Leadership
 
 
Co-operation
  •  
Negotiation
 
  •  
Diplomacy
 
  •  
Working towards a common goal
  •  
Undertaking a set role within the team
 
  •  
Peer feedback
 
  •  
Constructive feedback
 
 
 
 
 
 
 
 
 


 
 
ACTIVITY
 
DATE
 
DURATION               
 
BRIEF DESCRIPTION OF ACTIVITY
IMPACT ON DEVELOPMENT OF EMPLOYABILTY SKILLS
TEAM-WORKING
TICK THE SKILLS YOU HAVE DEVELOPED AND SHOWN
 Film Noir Script Writing
(Wrote a script for a film with another member of the group)
 November 2014
 3 Months Long
  Throughout the three months I was given the task, along with another member of the group to write and complete a script for an upcoming project based around film noir.
 Throughout the project I was constantly communicating with my other team member. We regularly made suggestions of what can be improved and what we both did well and what we agreed on.
Leadership
 
 
Co-operation
  •  
Negotiation
 
  •  
Diplomacy
 
 
Working towards a common goal
  •  
Undertaking a set role within the team
 
  •  
Peer feedback
 
  •  
Constructive feedback
 
  •